I'll explain why I used each charm below. (Sorry for the watermarks; I try to watermark everything I upload to flickr.)
-fox
(Felix, one of the animal sidekicks and technically a character in his own right)
-playing cards
(tarot cards are an important part of the story and key into the prophecy)
-a bird, boat, and blue bead dangle
(Piper. She's the shapeshifter who wears blue; her occupation has her protecting ships from bad weather, although that doesn't come into play much here)
-feather and orange bead
(Raff. These represent the feather in amber pendant he wears as his holy symbol)
-clover
(For Clover, obviously; she'll get something else to go with it later)
-arrow, heart with red and white beads, violin
(Seph. As a priest of Eros, arrows and hearts are par for the course, and red and white are the colors of his order. He plays the fiddle.)
-tooth and beads
(Tavin. The fang charm represents the natural [bone, stone, wood] weapons he carries (and also the fact that he's an orc. He has fangs, lol). He's a shaman who works with the elements; the four colors represent air, water, earth and fire)
-knight charm
(the tarot cards that represent all but Clover are knights)
-mouse and key
(Bip, Raff's pet mouse; she's good at finding keys)
The clasp is a heart with an arrow, so that's another Seph-related thing. I'll probably be squeezing in more charms as I unlock more plot points. (But please, don't let there be any more characters to unlock! I already have too many of those!) Now I'm itching to make bracelets for my other stories, too!
~Meri