As always, most of my narrative can be found over in this entry I just penned in our group's journal.
~I love that Ayman wanted to get in on the mischief in the halfling village; I'll have to remember that he enjoys a good practical joke- I'm sure I can use his help in the future. And speaking of mischief, who knew Linora is so afraid of fish? I always thought the ocean was full of random sea creatures, so surely she's come in contact with a live and wriggling one before? I suppose her shipmates just never pulled any pranks on her.
~I'm wondering about this amulet that's been talking to Dallas. If it really is Ayman's, we really should get rid of it as soon as possible since it does not sound like something we want near us.
~These randomly appearing and disappearing tattoos are not becoming any less disturbing. I really don't like things appearing on my skin and I'm not sure if I trust The Master. It was bad enough when we got the tattoos from Khrom-Vel; at least the dragon we know to be trustworthy!
~Speaking of dragons, I'm wondering which one that was we saw take out that army of strange creatures? It seemed to be on "our" side, but the enemy of our enemy doesn't necessarily make it our friend. I hope there are no more of those creatures, or if there are, my message gets to Logging Town (and noticed) in time for them to have fair warning. I wonder if those creatures had anything to do with the mines?
~And on the subject of the mines, I am so frustrated at my friends! Why, in the name of Hermes, would you run into a battle after the warning alarm has been sounded, when you know there are a lot of monsters in the area? Getting rid of them is all well and good, but not with that much risk! When a plan goes that belly-up, you should fall back and make a new one, not blindly go running into danger. I am glad SwampFox didn't go charging into that unnecessary fray; the group may have needed him to guard their backs as they limped away. It wouldn't surprise me if everyone is angry at me for not helping, but I am no fighter and had no fighting spells ready since I had been granted ones for our sneaky plan, not for a battle (not that my magic is particularly offensive to begin with...). Although, now that I think about it, what would have been useful would have been a lasso-type spell, so I could have dragged them from that insanity. And for that matter, it's one thing to go running into danger to rescue your friends from being kidnapped or from something not of their own doing; it's quite another to put yourself into a dire situation because of their own stupidity. Had the fighting gone on longer and things gotten much worse, though, I would have ran back (and sent a message ahead) to Logging Town to find some help in rescuing them. As it is, we're now short another druid...