Showing posts with label out of character. Show all posts
Showing posts with label out of character. Show all posts

Tuesday, February 11, 2014

Character-inspired accessories

I love that this is my writing blog, but I tend to post more artsy things than writing things. Oops? When I was looking back at the previous post of my Seph and Meren dolls, I remembered that last summer I made costume-y things related to both of those characters.

First up is the headband inspired by Seph's blindfold. My husband sketched out the design for me, then I embroidered it onto a strip of fabric and sewed it into a headband in the shape of said blindfold. I wanted something with a stylized heart because Seph is a priest of the god of love and I think he did a good job creating that pattern without making it look too girly. This is supposed to be the design a twenty-three year old guy wears. Every time I poked myself with the needle and complained about wonky stitches, my husband pointed out that the blind guy managed to make one of these. Dang, outdone by my own fictional creation.

Here's a closeup:

Gold and white embroidered headband


And see? It's a headband:
Embroidered headband
(Actually, this picture is apt because it works for Meren, too. On my arms were the tattoos for my Meren cosplay! Err.. and ignore the fact that it's a terrible picture of me.)

For Meren, I mixed together bits and pieces to create something that looks like the magical amulet from Hidden Magic:
Amulet for my elf costume

Originally I tried clay, like I made for my Raff costume, but I couldn't get it to look right, so I dug through my pile of stray pendants that I collect and found this gold-colored one that used to belong to one of my grandmothers. That design didn't work, but I realized that it's hollow/concave, and that would work! So I glued in a circle of green felt and glued a green glass stone on top of that, and tada! The back of the pendant is now the front. The glass doesn't quite line up with the shape of the pendant so there's a bit of a gap, but it isn't as noticeable in person. It's not quite what I picture the amulet to look like, but since that was made by a wizard, I figured I could only do so much with glue. ;)

Here's what the other side of it looks like:
Amulet front and back


I also feathered up my simple wooden walking stick to make a staff to go with that costume. Here's what the top looks like:
Quarterstaff - finished


Once the weather warms up, I'm planning on doing another costume photoshoot as Meren since my costume has changed a little since last time. I've also been putting together a costume for Blythe, so expect another costume post in a few months. I swear, half the fun of writing is getting to make things related to the characters.

I can sort of make this post more writing-related, though! This week I wrote character biographies for Blythe and Adair, so Drake's the only one still blank. I'll get to him later- if he promises to behave in my writing and stop causing trouble. ;)

~Meri

Monday, February 3, 2014

Seph and Meren as plushies

I finally got around to finishing the plushies I made of Seph and Meren... geez, one and two and a half years ago, respectively. Meren was missing her quiver and bow and Seph was missing his facial hair; tiny details, but details that got pushed to the wayside.

Seph is my healer-priest of Eros, the protagonist of my on-hold '12 NaNo.
Seph D&D Plushie (Healer Priest)
Seph D&D Plushie (Healer Priest)


These eyes are a pain to photograph, but they're actually pupil-less ones. Seph's eyes are a blank red-violet thanks to his god taking away his vision, so I was very glad when I found these that I could paint! They don't quite look blank once in the doll, which would normally drive me nuts, but usually Seph wears his blindfold, so it probably doesn't matter.

That's supposed to be an arrow-shaped medallion around his neck (that's the holy symbol of his order) and he's carrying a satchel (which he uses to hold his herbs and healing supplies). I tried to get the sleeves to be passably billowy under the white wraps, but crochet doesn't really billow. For a random factoid, this character hates those stupid sleeves on his uniform.

And here's Meren, my wood elfling mage.
Meren D&D Plushie (Wood Elf)
Meren D&D Plushie (Wood Elf)


I decided on a slightly different outfit than she has in her character art and went with her summer clothing. Basically I wanted to have an excuse to use strips of leather on a doll for clothing.

Here's a slightly better picture of her shirt (such as it is) and her quiver:
Meren D&D Plushie (Wood Elf)


I have the amulet around her neck that she and Phillip spend most of Hidden Magic fighting over, so I'm expecting to one day find it around the neck of my Phillip plushie. I love how many tattoos this girl has! Most of her body is covered in green vines and swirls, so that was fun to paint on the doll. The bracers, little pouches, and bow and quiver were fun to make, too.

One of these days I'll get around to making more dolls, so I'll share those when I do. :)

~Meri

Sunday, December 22, 2013

More avatar art from NaNoWriMo '13

Oh no, I've been sucked into that avatar generator again. I have too many characters living in my head and they all want me to know what they look like. ;) I'm kind of surprised I haven't made these before now since the twins are my favorite characters in this year's NaNo. (I swear I'll get back to this after the holidays. December doesn't leave me with much free time.) Sol is the silly Lightbringer (light-mage; he summons and controls light and fire) and Etri is the quiet Shadowwalker (darkness-mage; he snuffs out light/fire and can inhabit the dark part of reality that not many can see). Technically their occupations have them as a fire-breather and a fire-eater, but that's just a cover, as Blythe figures out when Etri drags her into the shadow-realm to chase down intangible creatures that are haunting the city.

It's easy to tell them apart, but they're not as pigeonholed as they sound. I'm not one for predictable or flat characters. Or, rather, I'm the queen of too much character development. ;)




Ye gads they're pale, but this has some meaning because they're from the part of the world where the story ends up. So they look foreign at the beginning, but by the end of the story it's the other characters who look like they don't belong. In my head it's kind of neat, but I'm not sure if this is going to come across much in the writing. They start off looking like mirror (reverse?) images of each other, but as the story goes on and they drop their carnival act in favor of the adventure, this starts to change, so I wanted to go with that instead of making them matchy-matchy (although Sol will always wear bright sunny colors and Etri will always be... well, goth). I'm pretty happy with these avatars, but I have such a clear idea in my head of what they look like that the avatar generator couldn't get them perfectly there. I'll admit I did kind of go crazy with the backdrops. But hey, one spends a portion of the story glowing like a sun and the other is half in the shadow-world at any given time. (Still looking for a good term for that. Shadow-realm? Plane of shadows? Mirror-reality? I'll think of something.) I wanted to play around with that kind of magic.

When I resized the images to fit on my blog, I realize how much I don't like how their facial expressions look when smaller. So here are closeups at the original size:



I also don't like how it's hard to see the shading, so Etri's shirt looks like a priest's collar. *headdesk* It's just supposed to be that he wears a lot of layers of clothing and keeps most of his skin covered. (Sol's barefoot because the generator didn't have a sandal option. He doesn't feel the cold; his magic gives him an abnormally warm body temperature. Etri wears layers because his body temperature is chilly, so he's always cold.) I added in their earrings and tattoos in Paintshop. Etri's were easy because they're mostly covered by his shirt, but he gets blue and black moons and stars while Sol has yellow and orange suns. Cheesy, but all of my circus people are kind of over the top. (I have no idea how I'm going to make an avatar of my mime with his silly hat. LOL! Stay tuned to see if I can figure that strange costume out.)

This is reminding me that I still haven't written up bios for any of my 2013 NaNo characters. I should get on that. And, ya know, finish my dang NaNo. The poor characters are in limbo and I think Etri is holding me back because he's seeing the evil glint in my eye directed at him. He should know by now that I torment my favorites more than the others. He should have seen his impending doom coming from a mile away. Mwahaha. But: favorite. It'll work out in the end.

~Meri

Tuesday, November 26, 2013

Dear Characters (NaNo '13) - Part 3

((I passed 50k about six days early, but I still have so much left to write! Just now getting to the last arc of the story which will prepare everyone for the end, but "the end" is still a distant dream...))

Dear Drake (the Charmer),
Ah, so that's what happens when you get your magic back: you ignore every good thing you've learned over the past few weeks and trigger the most unintentionally vindictive party split ever. I'd be impressed if I wasn't wondering how I'm going to fix this mess! You know who isn't impressed? Everyone else. I mean, Blythe drew a weapon on you while Etri is just as angry (I don't know what he was planning on doing with that torch, but I have a feeling you wouldn't like it), and good luck repairing your relationship with Sol after, ya know, you kidnapped his siblings by mind controlling them. You truly are the king of bad decisions. All this aside, major kudos for making this whole thing a lot more interesting and fun to write!

Dear Etri (the Shadowwalker),
Yeah, what were you planning on doing with that torch? I'm still not entirely sure how your magic works. When you become a shadow, can you see into a different world? Does dark become light? Does your magic bring you half into the invisible world that's turned the mime crazy? Oh, speaking of, could you find that mime for me? He's supposed to have joined the story by now and he's off somewhere silently flailing in fear.

Dear Blythe (the Protector),
Chill. Adair is capable of taking care of himself. Sort of. He would be if the consequences of Drake's earlier actions hadn't set off a separate chain of events, anyway. Trust me, you've got enough to worry about considering that your group is going to come into contact with the baddie and without the missing three teammates, you have a snowball's chance in hell of winning. You're leading your trio, so it's up to you to keep it together until your ringmaster finds you again.

~~~~~~~~~~~~~~~~~~~~~

Dear Adair (the Illusionist),
On the positive side, at least your group's mini-boss isn't going to be the big baddie. On the negative side, you three are probably only going to get away by the skin of your teeth thanks to Drake taking everyone with weapons with him. (Sheesh, who needs to throw bosses at you guys when Drake's doing a darn good job of being an antagonist himself?) But hey, I need to prepare you guys for the endgame. Here's a hint: you three are the creative ones. Use that to your advantage.

Dear Chantrell (the Melodist),
Say 'hi' to your brother for me. You should have known after seeing all those missing person posters that he's going to find you and track you down. I'm still trying to figure out your magic, too, by the way. What's your focus if it usually comes through as sound? Have you had a tiny instrument tucked away all this time?

Dear Sol (the Lightbringer),
You're taking all this surprisingly well, but then again, you're literally a ball of sunshine. Too bad you lost that extra power because you're going to be wanting that in your upcoming scenes. Keep that brightness; the other two will need your positivity and your light. You could always put that dumb hat back on the cat if it'll distract Adair, but I have a feeling you can do better than that. After all, you are my comic relief!

~Meri, your author who is beginning to panic because there's only five days left of NaNo and you guys are still chapters and chapters away from meeting up again. (Would someone please tie Drake up or something so he doesn't spawn another plot line or twelve?)

Tuesday, November 19, 2013

Dear Characters (NaNo '13) - Part 2

((I'm at about 35,000 words with my current NaNo story and the plot's just over half finished, so it's time for another "Dear Character" post.))

Dear Adair (the Illusionist),
Watching you fumble through love is amusing, but don't you have, you know, a quest? And don't tell me you're still waiting on the next call so you don't know where to go. You have those magical maps, right? ...Oh, what the heck. I'm making you deal with this bunch of goofballs carnival performers (and you haven't even reached the delusional mime yet...), so I guess I can't begrudge you those little cartoon hearts you have floating above your head. ... or was that you testing out your magic again? Have you figured out yet that you can draw 3d things in the air?

Dear Blythe (the Protector),
Okay, at this point everyone knows that you're a girl. Everyone. I'm honestly surprised that none of them have let this fact slip yet. (And by "none of them" I mean "Sol". Hate to say it, Blythe, but your friend is kind of an idiot.) And Adair keeps not being able to breathe whenever you get in close proximity to him; if he turns purple, will you catch on that he knows your secret? (Wait, I already have a purple character. Scratch that.)

Dear Drake (the Charmer),
What exactly is going to happen to you when you get your magic back? Right now you're so very not Drake and the others like this version of you. So what happens when you go back to getting everything you want and making people do whatever you want because of your mind-control? When the rest see the real you? This could be a problem. By the way, I still don't have any hobbies or secondary skills for you. You better find some quickly or you'll end up expendable.

Dear Sol (the Lightbringer),
While Drake ended up with the "most unlucky character in the story" award, apparently you drew the short straw for the role of "adorable idiot" this time around. (I'd recommend breaking the fourth wall and asking Raff for pointers if you get stuck.) This may end up with you turning into the comic relief, but since you're all circus folk, that's a title you may have to share. And would you quit putting that silly hat on the cat? Where do you people keep finding these things??

Dear Etri (the Shadowwalker),
Please stop getting yourself lost in the background. I keep losing track of you! I know that's rather the point to who you are, mister not only hides in shadow but is a shadow, but you seem to be the brains of the group. Adair needs your opinions because he's not yet the ringmaster your brother jokingly calls him.

Dear Chantrell (the Melodist),
I'll be introducing you within the next day, so I suppose I should say hi and welcome you to the insanity. Just to let you know, that tiger is just Adair's cat. You'll figure this out when she goes "Mrrrt?" and tries to rub against your leg. You'll get used to Addy's illusions.

~Meri, the writer who is trying to figure out how she's going to juggle six characters with another one coming later. (At least two of you are jugglers. A little help here?)

Sunday, November 10, 2013

Dear Characters (NaNo '13)

((I haven't done any of these "Dear Character" or "Dear Writer" posts for this year's NaNo yet, so it's time to remedy that! These are the key players at the moment.))

Dear Adair (the apprentice Illustrator-Mage),
Would you please please please stop thinking about food for five minutes? I know you're a teenaged boy, but geez, who thinks a pie will get them into a guarded location? You're cute, kid, even if you are kind of silly. I'm giving you an assignment that you'll love, by the way: find a new cat. I need this for a group writing prompt and I know you'll be sad about having to leave your three behind once you realize you're not coming back.

Dear Blythe (the would-be Blade-Mage/blade-dancer),
Are you finally beginning to catch on that magic is real? If Adair's sketchbook of moving drawings wasn't enough to prove this, I'm sure you can ask Etri how his magic works. Then again, he's a performer; he might not actually want you to know his secrets. But you know him better than I do since he's your closest friend and I just met him this week. What do you think? (And would you please let on to Adair sometime soon that you're a girl? I keep writing the wrong pronoun for you EVERY TIME. By the time I get used to calling you "boy" and "him", Adair will have figured it out and then I'm going to have to get myself re-accustomed to the correct terms.)

Dear Drake (the Blade-Mage/fire-dancer),
I'll get to you eventually, I promise. Maybe by Tuesday? While you're waiting, please think of some secondary skills and hobbies that you can fall back on when your magic is taken. Your life seems to revolve far too much around getting what you want because of your mind-control! Heck, even Adair likes to cook and Blythe knows something about healing and technically their lives are busier than yours. Not everything has to do with your magic, ya know. (And I don't think seducing people really counts as a hobby.)

Dear Sol (the Light-Mage/fire-breather),
Umm... sorry for making you my baddie's next victim? You were one of the first drained, so assuming you don't try to light any more fires magically for a few days, you'll be fine. Please tell Adair this so he stops freaking out that he's the cause of all these innocent people getting hurt. Oh, and don't try fire-breathing for a few days, either; without your power, that would be very very painful.

Dear Etri (the Darkness-Mage/fire-eater),
I really love you and your brother even if you aren't main characters. I'm going to be giving you guys a quest of your own so don't think I'll forget about you when the MCs leave. Until then, I think you're going to be dragged into a search by Blythe because you're a little better at sneaking into places in the dark than she is. (Speaking of, do you know that she's a girl? One minute I think you do and are just keeping this a secret, the next I think you're as clueless as everyone else.)

~Meri, your writer who is having way too much fun with this artist and carnival performer theme but who also wonders why you guys all seem to like fire so much

Wednesday, November 6, 2013

NaNoWriMo '13 outline and character ramblings

NaNoWriMo '13 is off to a pretty good start! Assuming I can get some words written tonight, I'll be on par to pass 10k. I have a pretty good idea for my NaNo since I spent part of this week working on an outline, but right now I'm procrastinating because I'm about to start the action. Now that my protagonist has his quest, I'm not really sure what the next step is. He seems to be pretty good at bumbling into plot where I least expect it, so he should lead me through. I hope. Go, Adair, go! Find the two who will help you! And find the plot which is hiding around here somewhere, while you're at it. ;)

I'm really happy with how I'm doing my outline this year because, knock on wood, it seems to be keeping me on track. I think that was my problem with last year's NaNo and why, a year later, I was still fumbling my way through the first draft: I didn't have a good outline. I'm using color-coded sticky notes in my writing notebook:


-Blue: my plot
-Yellow: missing parts of the story I still need to work out
-Purple: quick references to my characters and their tasks and basic info (Adair's my main character, Blythe is the secondary main, and Drake is pretty much on par with Blythe, but comes in later. I still need a name for my baddie...)
-Orange: assorted minor characters and their type of magic
-Pink: tasks/plot points that I'm looking to add at some point; either I don't know where they go, they span the story, or they relate to more than one character.
It's arranged so the top blue line is the start of the story (about 9000 words so far), the middle two rows are middle, and the bottom row is the end of the story. I know Scrivener can do something like this, but I'm a really visual person so I work best with something physical I can hold.

I've already removed two of the question mark ones and replaced them with blue plot stickies, so this seems to be working! It's also helpful that they're on sticky notes because that means it's easy to replace them when I decide to change something up. :)


And while I was procrastinating today, I played around with that avatar generator again to try to get a feel for the main(ish) character I don't know well yet. Drake won't be showing up in my writing for probably another week (a few days at least), but I'm very much itching to write about him! Right now all I know is that he's Blythe's former teacher- and soon to be current teacher since he has similar magic to what she's just now discovering- so he's a little older than Adair and Blythe. He used to go by "Drake Dualdagger" when Blythe knew him a few years ago, but I'm getting the suspicion that he's now calling himself "Firedrake" because of his current draconic and fire theme. I also know his magic is mind-control, he's cheerful, kind of mischievous and a little morally ambiguous, and while Blythe prefers swords and the occasional dagger, his style of dance/magic is more likely long daggers and lit torches.

(I also have a version with swords instead of torches.)

This avatar isn't quite what I had in mind, but it's close; he has a very theatrical appearance for his stage presence, so this isn't even as over the top as he'd look. (He has red dragon scale tattoos covering his arms and his hair is partly dyed, but the color on his face is just paint.)

Okay, I've procrastinated long enough. Time to get back to work!

~Meri

Tuesday, October 29, 2013

Cover art and summary for my '13 NaNoWriMo

November is fast approaching so today found me frantically fumbling around for a synopsis/summary and cover to add to my NaNoWriMo story's page. I had finally stumbled on my title earlier this week when my writing-partner-in-crime mentioned the phrase "unexpected inspiration" in an email; turns out that not only is my female main character the muse of my protagonist, my partner-in-crime is my own personal muse! ;)

Anyway, with a title now in hand, I was able to put together some stock images in paintshop to make a cover. It's not exactly what I had in mind, but it's as close as I could get with free images. I'm pretty happy with it, though! This year I went with paintbrushes as the theme because Adair is my artist-mage. (I'm still referring to him as an "artist-mage", but in the story it'll probably be "illustrator-mage" because technically all of the mages in this story are artists in some way.)

Cover for my NaNoWriMo '13

'13 NaNoWriMo Cover


(At some prompting of Wrimos on the forum who know more about graphics than I do, I darkened the font. This looks nicer, but the brighter blue is more the tone of the story- otherwise it just looks too serious.)

Summary/Synopsis:
In a time where magic is suspect and mostly kept hidden behind other occupations, Adair is a carefree apprentice Illustrator-Mage with the ability to make what he draws have the semblance of life, often at the most inconvenient of times. When a wealthy patron arrives at his master's door to request a map, insinuating that it needs to be more than a mere drawing, this commission is passed on to the teenaged apprentice to serve as his final test towards his promotion to Journeyman rank. Little did Adair realize the man's true motives for this request.

As the map's new owner seeks out more mages to exploit in his quest for power, Adair feels a tug from his creation to follow. This pull leads him to a carnival where he meets a mysterious sword-dancer just coming into his own magic- and who Adair soon begins to suspect isn't what he appears. Much to his amusement and relief, Adair gains the help of this young dancer, his performance company, and a few other clandestine mages they meet along the way.

In order to free himself from what his creation has become and stop the harm its bearer is doing to an unwitting population, Adair must put aside his daydreaming to become the hero his unlikely muse is inspiring him to be.


-------------------


I may edit this slightly, but it works until I actually write said story (because who knows what may change along the way?). I still have an outline to finish this week, but I'm definitely looking forward to November 1st!

Edit: And one of my friends awesomely tried her hand at my cover and I like this version much better. The brightness is much more the tone of the story than the darker version I had come up with. :)


~Meri

Sunday, October 20, 2013

Another new character for NaNoWriMo '13

I still haven't come up with much more in the way of plot ideas for NaNoWriMo next month (*whistles* Here, plot plot plot...) but I have figured out who my other main character will be: Blythe Bladedancer. Blythe is a blade-mage (title subject to change when I think of something better than "blade-mage") and he can actually say that as a kid he ran away to join the circus; he has spent several years touring with a carnival in his quest for fame. The surname is accurate as he dances and spins the blades both as a performance and to work magic. Blythe looks something like an assassin or ninja, but that's just the dramatics of his stage persona.



...Or should I say "her persona". I really wish I'd been able to get that avatar to look more androgynous because Blythe has spent most of her life pretending to be male in order to be in the career that she's chosen. This story is taking place 150 or so years previous to my other writing; if her true gender had been known, it's unlikely that she could have become what she wanted to be- and trust me, she wants to be famous.


She'll end up teaming up with Adair on his quest, so he'll be one of the few who catches on to her real gender. Eventually, if she's away from the part of the world where she's working to establish herself, then I think she's going to spend time wearing something like this just for the novelty of being able to wear something else for a while:



I'm thinking that in this garb, she'd pick clothes that flow dramatically with her movements, whereas in her "boy" garb it's more form-fitting to better show off her skill by not causing a distraction. (This has nothing to do with the gender being the deciding factor, just that she wants to try something new. She could just as easily have a flowing cloak or robe or something as a male.) I can definitely see her getting a kick out of proving to men she meets on the road that, yes, she very much knows how to use those blades she carries. Messing with Blythe is probably not a good idea. No matter what she's wearing, though, her arms will be free of sleeves that would tangle in her weapons. The potion bottle isn't actually full of a potion: that's enchanted dye/paint. Since it's from Adair, who knows if it'll actually work or not, though. ;)


I'm going to be spending the next two weeks trying to sort out some idea of plot and personalities for her and Adair (and figure out if they need a third to help them on their quest). I'm not usually drawn towards sword-wielders, but I love the idea of Blythe. I mean, getting to say "One of my characters really did run off to join the circus!" is something that probably won't happen again!


~Meri

Saturday, October 12, 2013

Unlocking a new character for NaNoWriMo

"Another new character?" I hear you say. (Or at least I would hear that question if there were more than two people who read this blog. Since both of them know my writing plans, all I'm getting are some vague nods from their directions, lol.) I'm going to be taking a bit of a break from my year-long struggle with "In the Cards" (my epic mess) to write something else during NaNoWriMo this year and since I desperately need some time away from Seph (I love you, dude, but you're really getting on my nerves hard to write), I'm moving as far away as possible. Well, geographically speaking I'm staying in the same area for part of the story, but I'm moving back in time about 150 years.


There will be a few new characters (two? three? Who knows! NaNo is the time for crazy, anything goes chaos!) that go along with November's story, but in this case I'm just sharing the protagonist who I unlocked first (and made using this generator). Meet Adair Conroy:


If his name rings a bell and he looks a little familiar, there's a good reason for that: he's the ancestor of both Cyneric and Phillip. (Which is kind of funny because at the time of his story, he's all of about sixteen and the thought of descendents would make him flee in a panic. So shhhhh, no one tell him that he has great-great grandkids.) I'm still fumbling for the first glimmerings of plot and characterization, but he's an artist-mage tasked with facing the baddie who made an incredibly brief appearance in the prologue of The Acolyte's Map. That evil map? Yeah, you can put some of the blame on Adair, although he's claiming that he had no idea what he was doing. All he wanted was a patron to buy him some more paint and canvas. Honest! How was he to know how his drawings would be twisted?


This is pretty close to how I picture him- looking similar to his descendents, but garbed a little differently for a different time period. And splattered with paint and ink, of course. At his belt is a scrollcase where he keeps some of his precious paper and that isn't so much a sash that he's wearing as a bandolier; he stashes some of his art supplies into that, as well as his belt, to keep them near at hand. He does this not just because he's constantly sketching, but because they're keyed into his magic.


That's all the detail I'll go into right now, but I'm sure I'll ramble more as NaNo approaches, probably with even more parenthesis. And I realize that a lot of my avatars at the top of the page go to sparse bio pages. My goal between now and November is to at least finish the bios of the characters I already have.


...That and, ya know, figure out how an artist is able to stop a baddie from usurping a throne in a kingdom that's halfway across the world from his home. Technicalities, right? ;) I love the start of NaNo season! So many crazy ideas circling your head at once and none of them make any sense. Aaaahhh. *breathes in the smell of new pens, notebooks, and chaos*


~Meri

Friday, September 20, 2013

Writing update and character art

I've still been working on "In the Cards", the novel I started for NaNoWriMo last November, but I've taken a bit of a break in order to fill out an awesomely detailed questionnaire for each of the characters in order to better understand them so I can finish the second half of my first draft. The questionnaire is awesomely detailed, but also incredibly time-consuming; they each end up being 14 pages long when finished! So far I've finished Raff and Seph, so I now know pretty much everything I could ever want to know about them- and far more than they would ever want anyone to know about themselves- and I've started working on Tavin and Piper. After those are done, I'll be answering it for Clover, Sprout, Beryl (she's my mystery character, so she'll be added to this blog later), and the main baddie (sheesh, he doesn't even have a name yet). I've got a surplus of characters in this story and these are only the main ones! Basically I got to the halfway point in the story where all the main characters meet up- and I realized I didn't know enough about half of them to easily move the story along. In order to get to the end, both them and I need to know what their strengths and weaknesses are because this will come up. The baddie and I aren't planning on playing nice, you know. ;)


So while I was working on figuring out their personalities and filling out answers for the questions (still trying to figure out Seph's "earliest memory", Tavin's "soft spot", and Piper's "darkest secret"- I told you these were detailed!) I realized that it would also help to know what the characters looked like. Here's one of the downsides of writing a blind protagonist: since he doesn't know what anyone looks like, I hadn't really thought of what their appearances would be. What they sounded like, their personalities, their magic, yes, but not their appearances. So when someone in my Facebook writing group (join us here if you're interested) linked to this character generator, this was exactly what I needed and I got to making avatars of a few of the characters I didn't yet have art for.


First up are Seph and Sprout. Seph's the protagonist, my blind Knight of Wands. He's my stoic (albeit somewhat snarky) healer-priest of Eros who ends up getting stuck with a fox as "help" for his quest and becomes (begrudgingly) the leader of this group of misfits. His avatar is pretty close to how I picture him, although a bit older than he should be for this; at the time of "In the Cards", he's in his early 20s. Sprout is only in this story briefly as her events mostly happen off-screen; she's Seph's teenaged apprentice and the enthusiastic but competent Page of Pentacles. (Since "In the Cards" centers around tarot, I'm continuing my tradition of calling characters by their card.)



Here are Piper and Clover. Piper is one of the main characters and my flighty and cheerful Knight of Swords. She's a priestess of Gale (the god of wind, sailors, and the sea), so when she's not caught in bird form, she has some control over the weather and she wields a mean harpoon. (She also has really awesome hair. I'm not quite sure how exactly she got blue hair dye in a medieval world, but somehow she did.) Clover, my halfling, is technically a main character, but as the prophetess she doesn't have a tarot card assigned to her. The way her magic works is that she can't prophecize for herself or influence her own future in any way, but she has a pretty good idea of what's going on with everyone else.



And last up are Tavin and Raff. Tavin's my large but gentle and pacifistic Knight of Pentacles. He's a young shaman who works with the elements, or at least three of the elements. There's a reason he always carries a bottle, jug, or bucket of water on him at all times. This isn't quite how I imagine him, but it was really difficult to make an avatar of a half-orc. Raff (my Knight of Cups) is in this story as a main character, too, but since he spends most of the time wearing Seph's uniform and those sleeves were a pain to figure out twice, I wasn't going to do it a third time. Instead I made an avatar of what he wears when he isn't in uniform (which I've cosplayed).



As you can see at the top of the blog, the new characters have their own avatar links now; I'll be writing up info for their bio pages over the next few weeks. (Kryro's an old character, but he'll get a bio at some point soon, too.) As well as working on the questionnaires and these avatars, I've also been putting together a timeline and a kind of diagram to chart out the characters and their plot. I may share those later. :)


~Meri

Tuesday, April 23, 2013

Speculating on the future...

While rambling to my writing partner in crime, I got to thinking about where my characters are going to be in ten years (their time). What I came up with was this list, which is maybe 20% accurate. ;)


Seph: Herbalist. The blind priest, finally sick of being the most powerful magic-wielding healer in his country and having no personal life, hobbies, or friends because of this, has renounced his calling to become a simple village healer far from home. Knowing someone who has a penchant for taking in strays- and who owes him a huge favor- he finds himself on the doorstep of:


Cyneric: High priest. Magical woopie cushion idea now completed, he's well on his way to making the first custard pie machine- having forgotten about the paperwork sitting on his desk for the past month. Oops. Has created a nonprofit (prophet?) organization to rehabilitate and find good homes for monsters of the humanoid persuasion (satisfaction not guaranteed). Tired of their only means of communication being letters and spotting an obvious opportunity that the other high priests have missed, has promoted:


Raff: Weapons Master. He's gleefully smacking around the acolytes who, thinking he's no older than they as he hasn't aged much in the past twenty years, incorrectly assume this goofy instructor doesn't take fighting seriously. Having run out of names for pet mice by this point, he has opted to instead have a giant tortoise for a pet. Immediately regrets this decision.


Kryro: Tribe leader. The scholarly centaur is still trying to figure out how, when, and why the heck he's now in charge; this must have been while he was off learning his tenth language. Working a losing battle on teaching his tribe to read and not throw the books at kobolds while all the while wishing he could get some help from his now-educated sister and former guard-partner:


Meren: Mage. Now possessing the title of "Lady Meren Woods-Ward", she has finally figured out how to keep intruders out of her forest without the place burning down around her large ears, but...


Phillip: ?. He is no longer going by his birth name and is currently on his eighth mage-name; switches them out every time his moral compass shifts from Good to Evil to Crazy and back again. Probably killed by said wood elf who got sick of him poking around said forest yet again- unless he married her instead. Still an Illusionist; happy about this. Still purple; annoyed by this. Possibly not so annoyed if now dead or married.


Piper: Top-ranked priestess. After much searching for a cure to break her curse, is finally back to two legs and no wings and has moved up in rank to now bear the esteemed surname of Windborne. On a life-long quest to prevent shipwrecks, travel the world, and get her orc to stop wearing that ridiculous hat. Her partner in crime is:


Tavin: Roving Shaman. Over his phobia of fire at long last, he remains quite happy to call the open sea his home. Next to the color of the water he looks a bit less green, so it's probably a good thing that he doesn't get seasick. He's still working on a way to hide his fangs, but since his main concern had been de-birding his girlfriend, he figures he now has time to sort that one out.


Clover: Also a "?". This halfling may or may not be A.)sane, B.)alive C.)good D.)evil E.)indifferent F.)conniving G.)picking the pockets of every sap she meets H.)following/looting/influencing/tricking any/some/all of the characters above.


This is silly, but now I'm itching to write some of this nonsense! ;)


~Meri

Thursday, January 10, 2013

Art to keep my plethora of spells organized

There are some perks that come with being married to your group's Dungeon Master. In this case, well-timed puppy eyes while in the gaming store resulted in the 2nd edition "Deck of Priest Spells" being added to said DM's D&D collection. (How could he turn down his favorite cleric, hmm?)



These have all the D&D priest spells, plus cards for writing your own (I need those since that's exactly what I've been doing) and a few other handy cheat-sheet cards. I had been keeping track of my spells using a small notebook, but it was rather disorganized and I only write spells in as notes, not full descriptions. That meant the DM had to constantly flip through the handbooks to figure out what exactly would happen when I'd want to cast a spell- and this tended to waste time. Since I play a priest with little in the way of combat abilities and no magical healing ability, the trade off is lots and lots of spells. (I just counted how many Cyneric can use and ended up just shy of 125... sheesh, why does he always use the same dozen or so?)


Anyway, now all that time spent flipping through pages to find a specific spell is a thing of the past! I'm looking forward to the next game where I can pick the spell I want from the index of my spellbook (yup, I made a color-coded index), shuffle through my alphabetically arranged deck of cards, then pass the one I want to use over to the DM without any interruption to the game. Yay, organization!


The only downside? I didn't want to carry that entire box of cards and instead only tote around the cards I could use. This meant it was time to sew a pouch to keep them in, of course! I wanted to make this special, though, so it would look like something Cyneric would carry. I found some fabric in my craft supply stash in nearly the color of his robes and embroidered feathers onto it before turning it into a bag. (I picked feathers because they're part of his holy symbol.)


Here's the finished product:




~Meri

Sunday, January 6, 2013

New D&D Chaos and Charm Spells

My husband (the wonderful and talented Dungeon Master) and I finally had a chance to finish some priest spells that I (and a few helpful friends) had been working on for ... geez, a few years at this point. My priest follows Hermes, that world's god of Messages and Mischief, so I've always been kind of irked that very few of the spells in the 2nd edition Player's Handbook actually fit his priesthood- he doesn't heal or fight or do anything particularly "useful"; instead he tends to function as a delivery boy with a side of druid and a bit of bard/rogue thrown in for good measure. A few of the animal spells work for the "Message" side (since animals can carry messages or give information), and the priests of Hermes do specialize in Charm magic (mind control? You betcha!), but otherwise there really wasn't much that fit the "Mischief" side of his duties. Not all priesthoods are boring, despite what you might think from reading through the yawn-inducing selection of priest spells.


So I decided to get creative. My goal was to create an entirely new sphere (a sphere is a branch of spells that all fit a theme) and call it Mischief, but one of the DMs on my DM's forum pointed out that in one of the extra D&D books there's a sphere called Chaos. Now THAT is what I'd been looking for! (This book also contained a sphere called Thought; this fills in the gaps for the "Message" side of my priest's order by giving him Telepathy and communication magic.) Now the new spells that I had been creating had a category!


So far we've come up with four new ones; three of which fit into the Chaos sphere and one that's a new, more general Charm spell.


Transmuting Tincture - Level 1
-Sphere: Chaos
-Range: 0
-Components: Material, Somatic
-Duration: 6 hours
-Casting Time: 1 round
-Area of Effect: caster
-Saving Throw: None


This spell enables the priest to change his or her appearance slightly, altering hair color, eye color, skin tone, or any combination of the three for the duration of the spell. Nothing else is changed other than coloration and it cannot be dispelled; it must wear off on its own.


When this spell is in effect, it stacks with a Disguise proficiency (required of this priesthood), improving that by 3. Since this spell cannot voluntarily be removed, if the priest should need to look like himself in that time frame, a Disguise check would have to be made. There is no saving throw for the spell itself, but if used with a disguise, then a roll must be made.


The somatic and material components of this spell are combined; the priest must draw a fake mustache on his finger in charcoal and bring it to his lip. Once the spell goes into effect, the charcoal drawing is erased.


~~~~~~~~~~~~~~~~


Snakes in the Backpack - Level 1
Sphere: Animal, Chaos, Summoning
Range: 30 yards
Components: Verbal, Material, Somatic
Duration: Special
Casting time: 1 round
Area of effect: 1 closeable object
Saving throw: None


The version of the spell depends on the words spoken by the priest at the time the spell is cast and the material used. The number of snakes and kind depend on level and/or alignment. The target for the spell is any type of closeable container (backpack, chest, basket with lid, etc).


If fake snakes are selected, for every 2 levels of the priest, 1d4 springy fake snakes leap out of the pouch, backpack or closeable container; these vanish after 1 round. If the priest chooses real snakes, this summons the same number of snakes of a chosen variety. These also pop out of the bag and have a chance of attacking the target (depending on the species of the snake summoned) before slithering away.


Summoning venomous snakes should be carefully considered by good-aligned priests. The snakes, live or fake, remain inert and immobile until the container is actually opened, at which point the real snakes spring to life.


For the real snakes option, the material component is a piece of snakeskin (of the type of snake being summoned) coiled up while casting the spell. For the fake snakes, a coiled spring is the material needed. These are expended when the spell is cast.


~~~~~~~~~~~~~~~~


Bogey Bombardier - Level 2
-Sphere: Plant, Chaos
-Range: 40ft
-Components: Material, Somatic
-Duration: 3d4 rounds
-Casting Time: 4
-Area of Effect: 1 creature/level
-Saving Throw: Negate


When this spell goes off, the priest is able to effect a number of creatures equal to his level. Creatures affected are entitled to a saving throw vs Spell; if they fail, they are coated in a sticky ooze that lasts for 3d4 rounds. This ooze slows them down, adding 5 to their initiative in battle. This also causes the creatures to become adhesive and any item in their hands at the time of the spell cannot be dropped for the duration. Once the spell expires, the ooze vanishes. (The ooze is like tree sap in composition.)


The material component for this spell is a red rubber nose that the priest puts on and honks once. This is not expended by use.


~~~~~~~~~~~~~~~~


Aura Mask - Level 3
-Sphere: Charm
-Range: touch
-Components: M, V, S
-Duration: 1 day/level
-Casting Time: 1 round
-Area of Effect: 1 cubic foot/level
-saving throw: Neg.


Unlike a somewhat similar wizard version of this spell, this one doesn't change the aura of an object, but instead influences the mind of the person focusing on the item. When a detection spell is cast, the Charm spell on the object causes the spellcaster testing it to believe the object is unmagical. Any person attempting to use magical means to determine if the object is magical must save vs Spell; success negates the spell's effect on that individual and they see the object as being the magical thing that it is.


The material component is a piece of wool passed over the object; this is expended when the spell is cast.


~~~~~~~~~~~~~~~~


I'll be working on more spells in the future; it's a lot of fun having ones that are actually relevant to this priesthood!


~Meri

Thursday, December 20, 2012

Writing and crafting combine!

I'm still slowly making progress on my novel (it would help if the plot would stop changing every five minutes!), but one of the artsy things I've been working on this month is related to writing. I decided that since I hoard charms the way a dragon does treasure, I'd finally use some and make a charm bracelet based on "In the Cards". I'm really happy with how it turned out!


Writing Charm Bracelet


I'll explain why I used each charm below. (Sorry for the watermarks; I try to watermark everything I upload to flickr.)

Writing Charm Bracelet 3

-fox
(Felix, one of the animal sidekicks and technically a character in his own right)
-playing cards
(tarot cards are an important part of the story and key into the prophecy)
-a bird, boat, and blue bead dangle
(Piper. She's the shapeshifter who wears blue; her occupation has her protecting ships from bad weather, although that doesn't come into play much here)


Writing Charm Bracelet 2

-feather and orange bead
(Raff. These represent the feather in amber pendant he wears as his holy symbol)
-clover
(For Clover, obviously; she'll get something else to go with it later)
-arrow, heart with red and white beads, violin
(Seph. As a priest of Eros, arrows and hearts are par for the course, and red and white are the colors of his order. He plays the fiddle.)


Writing Charm Bracelet 4

-tooth and beads
(Tavin. The fang charm represents the natural [bone, stone, wood] weapons he carries (and also the fact that he's an orc. He has fangs, lol). He's a shaman who works with the elements; the four colors represent air, water, earth and fire)
-knight charm
(the tarot cards that represent all but Clover are knights)
-mouse and key
(Bip, Raff's pet mouse; she's good at finding keys)


The clasp is a heart with an arrow, so that's another Seph-related thing. I'll probably be squeezing in more charms as I unlock more plot points. (But please, don't let there be any more characters to unlock! I already have too many of those!) Now I'm itching to make bracelets for my other stories, too!


~Meri

Wednesday, December 5, 2012

Dear Writer (from Seph)

((Time for another letter from one of my current characters! Try to ignore his ill humor; he's not usually quite this bad, I promise.))


Meri,
I should have known that you wouldn't let me just wash my hands of this mess and return to Zet. Now I'm caught in a prophecy that I shouldn't have been able to hear which doesn't even make much sense in a place I shouldn't be in the first place. I know (or at least think I know) what parts were about me and what parts were the annoying elf, but who are the other three people involved? If you're going to force me to eavesdrop, at least give me more information! Being told "your elf knows more than he lets on" isn't particularly helpful when he won't tell me anything. I am not one of your immoral Messengers, as similar as you seem to think I am; I'm not going to use mind control to get that out of him.


Besides, I think his god was on to something with the assumption that Raff will react angrily if he learns I've been recruited to keep him safe. If I try to ask what's up, he's going to suspect something and go on the offensive again. I'd rather not be punched in the jaw or tackled again, thank you. I know I can immediately heal, but that's not the point. I'm not the elf's keeper, his tamer, or his punching bag, which is what you and certain gods seem to want from me.


Speaking of, know what really gets me? You could have given some sort of warning that I was speaking with a god! A "Hey, Seph, keep your trap shut so you don't spill snark all over the conversation" would have sufficed. And since when can a deity speak to someone who isn't His own? I could understand if you'd had Eros "ask" for my help, but why Hermes? Is one headstrong elf enough to change the way things have always worked? What is really going on here? It's more than just having to keep him safe, particularly since three others apparently have to share our quest (whatever that is), isn't it? Something big is heading towards us. I don't need functioning eyes to be able to see that.


If it wouldn't be too terribly much trouble, perhaps you can give me a hint of what this is before it happens so I can keep my word and not, you know, let the elf get killed and have the wrath of an angry god fall on me. I'd prefer to avoid that type of ire at all costs and I'd rather not lose Raff if that can be prevented, either. (Shut it, Writer. It's just easier to get around when I travel with someone who can see.)


Unrelated to the rest of this, I want to add that I'm not happy with the addition of yet another pet. We don't need a bird. Are you trying to get us kicked out of the inn? I'm still not happy about that lie to get us there, by the way. In fact, I'm not happy about any of this. Gee, is that obvious?


~Your unamused Knight of Wands,
Seph

Thursday, November 29, 2012

Dear Characters (Part 4 of ?)

((Hooray! I hit 50k a day early! I still have about half the story to write, but I'm so happy that I "beat" NaNoWriMo my first time around! I'm aiming to finish the story by Christmas and get to at least 75k words. And whoops, I got tropes all over this entry, too.))


Dear Tavin, my missing Knight of Pentacles,
Umm... would you mind telling me where you went? Piper has caught up with the rest, but you don't seem to be anywhere in sight. Please tell me that the bear did not eat you. I knew that giving that particular animal to the elf as a pet was a bad idea...


Dear Piper, my dingbat Knight of Swords,
You need to learn some paranoia lessons from Tav! You get yourself caught in bird shape, then change back right in front of two strange men! (Okay, boys, really, although they are rather strange.) Granted they did just help you, but maybe a little caution would be a good thing? And no, the fox isn't going to eat you! Chill!


Dear Clover, the card I haven't picked yet,
Have you found your Get Out of Jail Free card yet? It's gotta be there somewhere. You really don't have to give two weeks' notice, you know. Just leave! We all know your boss sucks.


Dear Raff, my animal-loving Knight of Cups (wait, should I be calling you "Zaerin" now?),
Now look what befriending every animal in the world has gotten you: someone who's as talkative and friendly as you are. ... Actually, I'm digging this. You two need to keep talking so that you drive Seph up the wall. I enjoy that as much as you do!


Dear Seph, my defrosting ice Knight of Wands,
You have two friendly companions now. Snark all you want, they're not going away. If you can figure out where I left the orc, you'll find someone quiet to add to your team. I'd look where your elf parked the bear, as it's unlikely that Tav made his way into town and likely also tried to befriend it. He doesn't trust people much, so please keep your sarcasm to a minimum.
(And for the gods' sakes, denial much? You're going to wait until the last possible moment, aren't you? Because distracting the Idiot Hero right before the end is certainly a good idea. *headdesk*)


Dear everyone,
Well, we reached the 50k mark. And you still haven't set off for your quest. In fact, some of you don't even realize you have a quest. What gives? Your gods must be tapping their feet and looking at their watches with impatience. What kind of pawns are you? Sheesh.


~Meri

Friday, November 23, 2012

My characters already have too many personality quirks...

Oh, gods, I got sucked into TV Tropes again thanks to a "Which TV Tropes Fit Your Characters?" thread in the NaNo forums. Let's see what I can come up with for my group of "heroes".


Raff, the fiery and mercurial half-elf Messenger (my Knight of Cups) - Chronic Hero Syndrome, Consulting Mister Puppet, Don't You Dare Pity Me!, Cute Bruiser, Beware the Nice Ones, Friend to All Living Things, The Beastmaster


Seph, the snarky, rather cocky human healer (Knight of Wands) - The Medic (Healing Hands), Jerkass Façade, Deadpan Snarker, Martial Pacifist, Hates Being Touched, Blind Seer (Monochromatic Eyes), Blind Without 'Em, Not So Stoic, Loony Friends Improve Your Personality


And between these two Vitriolic Best Buds. ("Just Friends", I swear?)


Piper, the brilliant but flighty human priestess (Knight of Swords) - Strange Girl, Ditzy Genius, Motor Mouth, Baleful Polymorph, Animorphism, The Mind Is a Plaything of the Body


Tavin, the levelheaded (usually...) and rather reclusive half-orc (Knight of Pentacles) - I Am What I Am, Don't Look at Me, Ugly Cute, Human Pack Mule, Genius Bruiser, Gentle Giant, Why Did It Have to Be Snakes?


And Clover, halfling prophetess who kind of walked into her own cage - Signed Up For the Dental, Dismotivation, Wildcard, Fortune Teller, Screw This, I'm Outta Here, Eleventh Hour Ranger, Spot the Imposter


~Meri

Friday, November 16, 2012

Dear Characters (Part 3 of ?)

((I just passed the 30,000 words mark, so I guess it's time for me to write to my characters again! There isn't anything I feel particularly bad about right now since all seem to be moving along towards the plot, so no yelling at anyone *cough*Seph*cough* this time.))


Dear Tavin, my paranoid Knight of Pentacles,
See, I told you she wouldn't mind! Now please get your jaw off the floor, get over your shock, and head home so I can send you off again.


Dear Piper, my helpful Knight of Swords,
Thank you for being you. He needed to hear that! Now please fly off already so we can move along.


Dear Clover, my whatever card you are,
Yeah, yeah, I know I've been ignoring you. That's intentional; since you're my prophet, I can't write what you see until I know what you see. Please be patient until the bird and the orc catch up. Play a game of Solitaire or something.


Dear Seph, my moody Knight of Wands,
I want to thank you, too. You're finally where I needed you to go! Hooray! Now please get to work on the elf's concussion and I give you permission to tie him to a rock until he lets that shoulder wound heal. I agree: he is a terrible patient.


Dear Raff, my exhausted Knight of Cups,
See, we told you that help was coming. Now please sit still for five minutes so you can stop blacking out! And I'm going to hold you to that promise of a banquet for your mouse; I already promised her fifty different kinds of cheeses.


Oh, and to everyone but Piper:
Can one of you guys please invent sunglasses? Or something? I've never seen so many characters in one place who can sense heat and all of you keep getting blinded by this! Come on, I mean at least two of you have gotten headaches from this so far. Learn, people, learn! If you're nice to Piper, I'm sure she'll let you travel by night so two of you don't end up with migraines again and fall into a pit or something. Sheesh.


~Meri

Friday, November 9, 2012

Dear Characters (Part 2 of ?)

((After two more days of writing, it's time to write to my characters again! This time they're not getting an apology. Characters, you can all blame Seph; he's starting to get on my nerves. You were supposed to be the easy one to write!))


Dear Raff, my Knight of Cups,
I know you're hurt, woozy, scared, and angry, but please try not to go into one of your berserker rages when you feel someone try to untie you. ...Wait, scratch that. Go into that the next time you're unblindfolded because I want to see you kick some butt. However, the following time, please don't. That's your rescuer and he's already in a bad mood. (Although I want to throw a few punches at him right now...)


Dear Clover, my High Priestess (possibly; I still can't find a good card for you),
You got yourself into this mess, so stop complaining that your sleep is being interrupted by prophetic dreams. You're a prophetess and should be used to it by now.


Dear Piper, my Knight of Swords,
I know you like to talk, but slow down a little. Your new friend is feeling rather overwhelmed.


Dear Tavin, my Knight of Pentacles,
You can trust her. Really. You're not going to like the news that she brings back to you, though, but she'll help you.


Dear Seph, my Knight of Wands,
Arg, can you PLEASE just get where I need you to go? The rest are in place and you're dragging your feet. You have two gods pushing you along, a divine canine sidekick, and soon a mouse with a key. Do you get the hint yet that you're needed as a hero? And please remember to duck; your elf doesn't often miss.


~Meri