Saturday, November 13, 2010

The Acolyte's Map - Info and Prologue


Banner art by Artmetica.
You can find the whole cover art here- the art is gorgeous!
There's also a mix/soundtrack that goes with this story- you can find that here.


(Prologue, Part 1, Part 2, Part 3, Part 4, Part 5,
Part 6, Part 7, Part 8, Part 9, Part 10, Deleted Scene)


Story info:
Word Count: 23,207
Rating: PG
Warnings: There are passing references to the main character being in a relationship with someone of the same gender, but that relationship is a very minor plot point (and said significant other isn't even in this story), so it shouldn't be a problem unless you're very easily offended. This is a harmless comedic adventure, not a romance. (The main references to this are in the Deleted Scene, which is rather sappy, hence why it was deleted.)
Summary: A powerful magical artifact has been unleashed! Unfortunately it has fallen into the unlikely hands of a hapless young priest who is now bound by its bizarre curse. This is the tongue-in-cheek tale of a half-elven cleric who is trying to locate and free the unwitting victim from said item's grasp with the help of his mischievous (and not always competent) brethren. Along the way there will be magic, intrigue, mischief, and a talking dog. And a dragon, of course.


Prologue

It is a much overlooked but well-established fact that in order to excel at world domination, overlording, or even to just be particularly irksome in a fantastical setting, you need to get your hands on a magical item- if you can create said item, this is even more effective. This theme pops up so frequently that perhaps Magical and Evil Artifacts 101 must be a requirement to graduate from ODU (Overlords and Despots University, of course), with Item Invention as an optional lab-based minor. This certainly would explain why evil minions are so inept: they haven't gotten their tasseled hats yet.

Or perhaps there is some deity out there who gets his or her kicks out of sending out a telepathic memo to their flock, demanding some useless doodad, then laughing as the Plucky Hero subsequently Overcomes Adversity and those rather inept minions to destroy the "insert flavor of the week bauble name here", likely under the jurisdiction of an opposing god. Presumably this deity enjoys assigning the Good Guys mutually time-consuming quests to balance things out; there must not be a lot on television in the Great Halls of Whatever. They say that gods play games with the fates of men, which may be true, but there has to be a balance between the alignments so the entire world doesn't implode. ("Men" here doesn't necessarily mean "male" or even "human"; likely there's a kobold deity who sends his pawns on prolonged quests, as well, but since kobolds are too inept to be more than Haphazard Wicked, no Methodical Righteous have had to balance them out... which is fortunate, because that sounds more like a battle of the bands than a good plot point.)

Whatever the reason, artifacts end up in the hands of the bad guys nine times out of ten (but don't trust my math on that one; I may have forgotten to carry a one. My original calculation was twelve times out of seven, but surely that can't be correct) and it will always fall on the individuals of reverse alignment to achieve balance.

This is a story where that equilibrium has been knocked off-kilter.

--------------------------------------------------

Centuries ago, well beyond memory of any human but within range of the longer-lived races if they cared about such things, there was one such baddie. He was not a king, or an overlord, or a dictator, but he did desire power and knowledge; knowledge so he could usurp power, to be exact. He was also an adroit mage under the disguise of a harmless courtier, and, having a degree in Item Invention (or perhaps catching the eye of the deity on the Evil side of the seesaw), decided to forge an item of epic proportion to aid him in his endeavor- or, rather, penned an item of portable size since he was more scholarly than anything else. What he created was essentially a map, but not just any map. No self respecting would-be villain would be content with just a piece of parchment; can you imagine an antagonist trying to get himself situated and holding the map upside down and cursing at a compass because he thought Cartography was a boring subject? Of course not. This was a map made from the finest parchment, written with a feather of a gryphon and imbued with power, stored in a protectively magical case; not content with just a mere town-and-river affair, he crammed it with magic, the core spell giving the map the ability to tell him where to find the information he desired for blackmail and gain. This ability was assisted by spells allowing the bearer to coerce anyone into telling him the truth and locate any object, as well as any other spell the mage thought interesting at the time. Since he was a show-off with a lot of time on his hands, these were a lot.

With the help of this map, the sorcerer was able to wreak his particular brand of evil by drawing out information from the unsuspecting public. During this time many an innocent farmer or townsperson awoke with a bad headache after being tapped on the shoulder by a hooded figure, unaware of the knowledge they had just passed on- and those were the lucky ones. The truly unfortunate were the ones who knew something vital to the mage, who were able to block the mental assault to some degree, or who were just in the wrong place at the wrong time. It was never said that this spellcaster was a nice person, if you recall.

Unfortunately, the more he learned, the less satisfied he became; he found that the knowledge he acquired was never enough to reach his goal, was never enough to give the necessary blackmail for his plan. He became careless and began sneaking into places he shouldn't have entered and demanding information from individuals too high ranking, which is always just about where plans start to go awry; it's never smart to mess with people possessing power or wealth lest they take notice of you. Word began to get around that a wizard of some sort was looking for uncomfortable information regarding the king, and the mage was eventually caught and imprisoned, his prized possession seized. No longer possessing the map, tied to his soul as it had become, the mage quickly lost what was left of his mind and spent the rest of his days convinced that he was invisible- which, since he was ignored in case his insanity was contagious, turned out to be somewhat accurate. The scroll case was carefully labeled as dangerous and it and the artifact it contained were added to the royal treasury for safekeeping; the court's wizards weren't sure what it did exactly or what was in the case, but were smart enough to toss it into a neglected corner of the vault rather than trying to explore it further. The possibility of going mad is frequently a good deterrent for curiosity.

*****

Time passed, the throne changed hands (well, regal behinds), and no one noticed when this particular item eventually went missing. What's one more scroll case to monarchs who have a collection of them?

Here enters Jonathan, the helpful novice of a good (but mischievous) religious order, whose career would have continued rather normally had the dice not rolled a critical miss, the balance not been tottering madly, and a sudden rainstorm not caused a particular cart to get stuck in a ditch, sending its contents flying. Yes, chaos caused by a lack of paved roads; one of those time-consuming quests for a passing Good Guy should have been to invent concrete, perhaps by combining a fireball spell with a stone giant. (It makes one wonder why magic doesn't get used for useful purposes. Do wizards have to take a vow of eccentricity rather than practicality?)

The cart hit the unfortunately-placed ditch and some of its cargo of old scrolls, books, and various written works spilled into the- for lack of a better word- road. The young man jumped off the cart and began gathering up the dislodged items, completely forgetting that this delivery was going to a wizard's college- he was lucky to not have anything blow up in his hands. Most priests are wise enough to know not to touch anything related to those eccentric spellcasters without a pair of tongs, some gloves, and possibly a passing clueless person to happen to do the poking about for them; word gets around when singed eyebrows are the most pleasant of results. Despite the risk, this recently ordained Messenger, whose only thought was to impress with his helpfulness, appeared to have remained unscathed.

...Or so it was assumed, even by the priest himself, for quite a long while.

The last scroll case of the scattered collection had fallen open and the parchment it was protecting was now exposed to the rain. Quickly rolling the paper back up, Jonathan gently shoved it back into the metal case, missing the warning of "-ot open, for the love of-" just barely legible under the mud. He also failed to notice that rather than having tossed the case into the cart with the rest, he had instead tucked it into his belt, hidden by his cloak, before climbing back onto the cart. This story would have been far shorter, or at least drastically different, had the older priest he was traveling with noticed this. Thankfully for this particular narrative, he did not; he was too busy trying to get the horse to drag the cart back onto the road to pay any attention to his fellow Messenger, trusting that the boy had his side of the problem under control. That inherent faith and confidence these particular priests have in each other turned out to be the youth's undoing- as can probably be guessed, that piece of parchment was none other than the mage-wrought map, which had already begun to place its control over the hapless cleric. If you hadn't guessed that yet, more fantasy reading is needed; horribly powerful items always fall into the hands of the most innocent and harmless.

The lad, upon later finding the map in his possession after the delivery was completed, was unable to hand it over to another Messenger to remedy the delay; he found that he could no more part with it than hand over a hand, and, as the months passed, the map steadily gained more and more control over him. It started with simply just reading all the messages and letters that he was tasked to deliver- certainly forbidden by both the priesthood and their god. Then it shifted to him erasing the writing on the scrolls he didn't like and keeping the juicy, secretive, or important ones for himself; why should anyone else have this information? he (or rather the map) reasoned, if it's in my hands, it's mine. Finders keepers. He made sure to never work out of the same mosque or any in a near proximity to the last one, always convincing the higher priests assigning the deliveries to give him one that would take him far away.

From there, it wasn't a large leap to hoarding all the mail that came through him, even the most dull bits. Possibly at first the small part of Jonathan that still remained in his head imagined this was keeping them safe, but after a while even that part was silenced.

A Messenger's chief and imperative duty is to deliver and protect the messages he or she is assigned; to not do this meant that the young priest quickly fell out of favor with his god. Hermes sent warnings, but they remained unheeded as the youth lost control over himself and the evil influence of the map took over. Being a lower-ranking deity than the one empowering the artifact, there was little the god could do to shift the balance away from Evil other than forsaking the fallen Messenger and removing all the divinely granted abilities the boy possessed (largely out of anger, but perhaps thinking if his once-devoted follower was no longer god-touched and instead was normal, the map might loosen its hold on him). This, too, the youth did not catch on to; whatever reasoning hadn't jumped ship assumed that his god-granted Charm ability had actually improved and that was why he could now convince all those higher priests to do what he wanted them to, little knowing that it was the map allowing him to do this. Hermes' last-ditch effort failing, this proved that even deities are fallible when it comes to that cursed balance that plagues mortals.

Soon the map/boy (the two being utterly entwined by now) decided the information he was getting wasn't enough; he wanted to know everything about everything. His reasoning changed to "if I can have all of the information, I can control all of the information" and just stealing his own deliveries wasn't giving him what he desired to fulfill this. He began disguising himself and tracking down and attacking other Messengers in the hope that he could steal theirs, as well. Luckily for them, this was not initially effective because of the combination of the once-priest being fairly physically weak coupled with a Messenger's extreme aversion to giving up their deliveries even under coercion. This was the one place where the map failed him; the boy found it impossible to coerce his once-brethren to do something so entirely against their nature- or perhaps Hermes was able to work through his loyal followers to give them some extra immunity. This plan failing, the boy/map retreated to create a new one.

At this time the map or whatever knowledge remained in his head realized two things: 1.) that there were a surprising amount of copper and silver pieces making their way across the country via the mail, and 2.) that the Messengers were eventually bound to notice deliveries going missing if they always occurred around the same person. He sneered at this realization: how unobservant and naively Good those priests were to not have caught on, and how equally trusting of the general population to send money though them! This would play to his advantage, though- if he couldn't charm his way into getting the priests to give him their letters, why not use that coin to hire a thug or two to forcibly take it from them?

If nothing else, this was the thought that proved that the young man had fallen so far down the alignment chart that he'd barely had time to bang his head against anything neutral before hitting the ground hard at the bottom. Had the young man still been getting the letters directly from a mosque, surely someone would have noticed by now that, hey, that kid emanates evil! Alas, this was a continuation in the series of bad luck for the good guys- he wasn't, so they didn't. Good isn't always the most observant; the bad guy could be be living in a black tower, wearing a mask, laughing maniacally, and raising an army of misshapen beasts and the hero would still go "Nice to see you again! Care for some tea?" or if they were feeling particularly perceptive that day, "Say, did you change the paint in here? Something looks a bit different." Good's gullibility is on par with Bad's ineptitude; they tend to cancel each other out, which is why Neutral is able to get anything done when it's the weakest of the three.

Finally realizing that something had gone terribly wrong and was causing even more chaos as the balance had become even more askew, a new tactic was formed. The deities (or the dice or the seesaw- someday we'll know what makes the world tick), in the hopes that this time there would be better luck or that the target would be less stupid, decided to focus once more on the Messengers; perhaps either Hermes had lost a bet or was being given the benefit of a second chance.


The next part of the story can be found here.

Sunday, November 7, 2010

A letter to Kendric, Cyneric's brother

Kenny (oh, stop rolling your eyes; you should be well aware by now that we're not going to cease calling you that),
It is unfortunate that you are not nearby because I could really use your good sense and knowledge of military strategy. Yes, you read that accurately; I'm sure I've piqued your interest since I loathe military matters, so I should amend that to say that my traveling companions could use that expertise. They certainly won't listen to my reasoning. However much I've always avoided learning about martial tactics, even I realize that running into a battle where you're outnumbered in enemy territory after the warning alarm has been sounded is a bad idea. I like my friends, but gods, if there's an iota of rational thought in any of them, I'd be surprised. What's the use of charging in as a rescue party if you're just going to need to be rescued in turn? Times like this I look forward to the day when I'm in charge of a mosque and no longer have to deal with stupidity or recklessness. Oh, all right, that's naively optimistic; I see what complications Armand has to deal with on a regular basis and know that it will just be a different kind of asininity and stress. Let me have my moment of daydreaming, okay?

I know it irks my traveling companions that I'm not any sort of fighter and will avoid doing harm unless I have no other choice, but... I'm no adventurer. (I'm not even a normal Messenger, when you think about it, which would at least make me some help to the party...) If I must fight, I prefer to go into it with a carefully thought out plan and an escape route ready. For that matter, I prefer to go into anything with a plan and a means of escape, and I don't understand how people can just throw reason to the wind and hope for the best. But this is a rant I won't get into; you are already quite aware of my feelings on the subject.

Speaking of brash individuals, have you heard from Raff lately? Perhaps his correspondences haven't caught up to me, but the last one I received was well over a month ago and that's rare for him. I've sent a few letters in that time but I have no idea if he's getting them or not because surely he would have replied by now. I've heard some rumors while passing through Woodland, but... if they are true, I certainly cannot go into them here, so suffice it to say that it could explain this delay.

I'm going to try not to worry because I'm sure I would have heard word if something was amiss, but please let me know if you hear from him; last I knew he was traveling west, so you'll likely get in touch with him first. It's just my luck that the two people I hold most dear are to the west when that's the one direction I have never been sent.

If only the Messengers had a way of sending word over vast distances in a more expeditious (and secure, if my above speculations turn out to be correct) manner. The Gates are a step in the right direction (pun intended), but I can't help thinking that there could be another way- preferably a way that didn't involve things exploding. Sound travels well so perhaps there could be a way to harness that, or perhaps something involving telepathic magic... well, it's something I shall ponder.

Your exasperated little brother,
Cyn



((Look at me, sneakily tying together two of my plotlines and three of my characters. ;) I had originally planned on posting this after the D&D group finished our current adventure, but since we haven't been able to play, it turns out I'll end up posting Raff's story before that happens. And why does that matter? Because this letter ties into that story, which I'll start posting here on the 13th. Ye gads, do you know how hard it is to keep a story secret for five months?))

Friday, September 24, 2010

Story updates to come soon!

I know I've been neglecting this blog, but I haven't actually been neglecting my writing. I'm working on a long story for a writing challenge with Raff as the main character, but I'm not allowed to share it until the due date. So look for more story updates in early/mid-November. :)

If you're curious about said challenge, you can find out more information about it here.

~Meri

Friday, July 2, 2010

Speaking of Cyn's best friend

For a birthday present my awesome and incredibly talented friend Niere told me she'd draw me whatever character I wanted her to; after much thought (I love her art so much that it was hard to pick!) I decided on Raff, Cyn's best friend:

(Isn't Niere an amazing artist!)

Raff (his full name is Rafion, but he never goes by that) is a half-elf Messenger (the same rank as Cyn; they're basically the same age now, but half-elves age rather slowly, so that'll change; this is going to be a plot point for Cyn when he eventually realizes it) who shares Cyn's skill with animals; instead of a fox, though, Raff has a pet mouse. (He likely has trained a different animal or two, as well, but he always has a mouse.) His robes are always travel-worn (he gets yelled at by the higher priests for that- Messengers aren't supposed to look unkempt) because he just doesn't notice when they start to fall apart; he's one of the Messengers out on constant delivery assignments (rather than working from a home mosque, like Cyn does), so he's bound to look more travel-worn, anyway. Raff was originally training to be a ranger before he was Called by Hermes, and, charismatic as he is, he hasn't quite grasped all that goes along with civilization, such as tidy clothing, lol. Oh, and don't ask him to hide his ears to pass as a human- he prefers to look elven (that is, unless he's planning some sort of mischievous disguise, of course!) because then he can look more unique; there aren't a lot of elves in his part of the world.

I didn't pick him to be drawn because of Cyn's backstory (although Raff will be in that), but because he's going to be the main character in the next story I'm working on. Where Cyn's story is a kinda dull backstory (no wonder- I'm writing it mostly for myself so I can give him character development for the D&D game), Raff's is going to be an actual story not told from first-person point of view: it's a rather silly mystery involving stolen letters and a magic-possessed priest, and the shenanigans that ensue from the fact that Raff is more Charisma than Wisdom/Intelligence (ie more charm than brains; he's more inclined to try to influence people to get himself out of trouble than actually avoiding the trouble in the first place).

This is going to be a very fun story to write because I do enjoy characters with low Wisdom or Intelligence; they get themselves into so much amusing trouble. ;)

~Meri

Monday, June 21, 2010

A letter to Cyneric's best friend

Raff,
I hope this letter finds you safe and not getting into too much mischief, but I know you far too well to assume that wish to be at all likely. (That no one is catching on that you are the cause of the antics you wreak would be a more appropriate hope.) I have a great deal I want to tell you since my last letter, but much will have to wait until our paths next cross, partly because I don't want this letter to turn into a tome and partly because some of this information I do not feel safe sending even with our brethren. Yes, I know you are rolling your eyes and thinking me overly paranoid but I do have my reasons to be so worried.

I will give a vague warning here that I will elaborate on when I next see you: please, please be careful with a certain disguise. My party has become unfortunately high profile and as a result that disguise may no longer be safe for you to use on this side of the continent; in fact, it's probably not safe since being conspicuous means my group has made enemies. Once again, I am likely being unduly paranoid, but... well, please be cautious. And do not worry about me; you know I am not a risk taker, and traveling with adventurers has not changed that fact. I even have a bodyguard now who I trust to always have my back; he's an orc we met on the road who is bereft of his kin, so I'm hoping that traveling with my group makes him feel less alone. I know from experience that having friends can fill that kind of void, as you are quite aware.

So much has happened to me and my traveling companions lately that I can't possibly fit it into one letter, so I'll just give you a short summary. (Honestly, there are so many monster infestations around the area that I'm having some trouble keeping track of what's happening where and what the locations are that we're likely to be sent next; you know I have a horrible head for anything involving battle plans and fighting.) I mentioned earlier about being high profile; well, you know the dragon Khrom-Vel that I've mentioned before? We've become his champions (complete with uncanny wrist tattoo) after we helped heal him from a battle with two other dragons. I'm not entirely sure what this entails, but it seems like it means that we now can call on him if we have the need, and having a dragon on your side cannot possibly be a bad thing.

We've been traveling up and down the coast for a while; we were in Joven recently helping out Dwight, our old traveling companion, with a gnoll problem in that area. While there we also had an ill-fated encounter with a wizard that resulted in the death of one of our party members, the gnome Caleb. (I'm beginning to think that wherever we go, trouble is bound to follow close behind.) Our travels have finally taken us back to Woodland, but since the mosque has no assignment for me at the moment, I'll be going south with the rest of the group on a task set by the mercenary's guild. Between my duty and the tasks set by the guild, I'm rarely in Woodland anymore for more than just a quick stop over; I'm aware that sounds silly when you spend even more time away from there than I do, but I can't help feeling a bit homesick when on the road for an extended period of time. I know that soon enough I'll have permanent duty there, though, and will then yearn for all this traveling. Go figure!

Anyway, I've had an ongoing assignment for a while that you will find quite interesting. The Messengers in Port Town have developed a kind of magic... thing (I still do not completely understand it) that allows one to travel between mosques in a matter of moments, no matter the distance between them. It involves a stone altar-type thing and a canopic jar; the jar powers the Gate and allows it to function. (I think.) I have been dropping off the plans for this gate at each mosque I pass through and sending some along with those I deem trustworthy. Once every mosque has one, I'd imagine our assignments will be safer and quicker, but I'm still having mixed feelings about it since it means less traveling and that has always been what Messengers do. I can't say that I dislike being able to get home from, say, Joven, in seconds, though!

There is so much more I want to tell you, but, judging from the length of this letter, it will have to wait until I see you in person. Speaking of... do you think you could perhaps hint that you'd like some assignments that will take you back towards Woodland? I have no idea if the mosques you've been working through have any deliveries that have to come that direction, but I know you're quite good at persuading people to do things to your advantage. I'd like to give you a copy of the Gate plans to take back in that direction and have new information to give you for a disguise, but I'll admit that my wish to see you is not entirely (alright, not even close to entirely) duty or mischief-related; I miss you terribly. I'd joke that Hermes is having a good laugh over our assignments keeping us so far apart, but knowing Him, that's probably the truth. Hmph.

Sending my love,
Cyn


((I'm still not quite done the next part of Cyneric's backstory, but Josh [the DM and creator of this world] mentioned that since Cyn has letters he wants to send to a few people in-game, I may as well start writing them up. This isn't quite up to date, since it's a few gaming sessions behind [because it's a letter, it's only up to date to the last place he was able to mail it from], but it's the most "now" thing I've written in a while.))

Tuesday, May 18, 2010

Adventures of a Young Messenger - Breaking the News (Part 4)


Part 4 - Breaking the News
(Part 1, Part 2, Part 3, Part 5, Part 6)


I awoke the next morning to an unfamiliar weight on my feet. Climbing out of bed, I noticed that the fox had returned, likely through the window that was now slightly ajar. It's a good thing my room was on the ground floor, because otherwise the fox would have... needed wings... actually, that wouldn't be so strange, all things considered, would it? Anyway, determined to leave that day regardless of my parents' opinions, I got dressed and packed my belongings. Here was yet more proof that I was never cut out to be noble; everything important to me fit into one bag with room to spare. This I slung across my back, then headed to the kitchen to find some food to take with me, knowing that it would take me at least a day to get to Woodland on foot.

Leaving the fox in the hallway with my backpack, I found the kitchen bustling as the cook and her help put together breakfast, so I was able to grab some meat and bread and an apple without anyone taking particular notice of me. The kitchen workers were used to my coming and going over the years as I grabbed lunch on the run from my lessons or a few odds and ends to give to my animal friends, and an innocent expression usually got me out of trouble if the cook happened to catch me. This time I earned a raised eyebrow from said woman, but fortunately she didn't try to stop me as I hurried out. I was thankful for small favors there; my mother must have forgotten about me enough to not warn her that under no condition was I to be allowed outdoors, which, as the staff knew well by now, was always my intention when I entered the kitchen.

I figured that by now my family would be sitting down for breakfast and hoping that would distract them some (and counting on Kendric to come to my aid or, knowing him, cause extra distraction if necessary), I picked up my bag, and with the fox at my heels, headed for the dining area to tell them my intentions. Luck was with me because I arrived at the same time as my brother, who gave the fox a head scratch and me a reassuring smile before going in. I waited a few minutes, then followed him with the large fox close by my side. Unsurprisingly, even after clearing my throat a few times my parents failed to notice our presence until the fox made a little growl, at which point my mother and sister began shrieking about how there was a wild animal in the house and how dare I bring that dirty thing in. My brother and I exchanged amused looks while our father tried to calm the women down; the fox gave the scene a vulpine grin, seemingly pleased. Figuring this was a good time while everything was in chaos, I loudly (and with pride, I'll admit) stated above the din, "Just to inform you all, I have been Called by Hermes and, as I'm now under his jurisdiction, will be leaving for Woodland today."

That got everyone's attention. My father looked rather bewildered while my sister wisely said nothing and seemed to be concentrating far too hard on her breakfast. My mother, on the other hand, glowered and exclaimed with disdain something along the lines of "Hermes? Why would you ever pick him?" (Even from across the room, I saw that she was giving Him a small "h".) After my brother finally explained to our father what "jurisdiction" meant (I couldn't even look at Ken at this point, fearing that if I did, I'd break into laughter at the absolute asininity of this whole thing), my father frowned, but began to try to quiet my mother down lest she say something that would earn them dangerous attention from a deity (never a good idea). Looking from the fox to me and back to the fox, she finally lowered her complaints to an inaudible grumble. Before they could think of any sort of logical argument (unlikely as that would be), I then let them know again that I would be leaving now and not to worry about sending anyone with me (also doubtful, but to keep up appearances they might have) since Woodland was hardly a long trek away.

Trusting that Ken would handle his side of the plan, and not wanting to give my parents any time to stop me, I said a quick goodbye and walked out of the room. I later learned from my brother that the fox gave a long, unblinking stare to both of my parents in turn, leaving them speechless for quite some time, and then gave a sly grin to Ken before following me out.


(Part 5 can be found here.)

Tuesday, April 27, 2010

Adventures of a Young Messenger - Called by a God (Part 3)


Part 3 - Called by a God
(Part 1, Part 2, Part 4, Part 5, Part 6)


There was no sign of the fox for the next few days, and I began to feel disappointed and somewhat foolish. Perhaps it had just been a normal wild fox and maybe the amber had just appeared there by sheer random chance? I sincerely hoped not, but it was possible (and little did I know, I was dealing with a Trickster). On the third night, however, I found the fox sitting in the same spot waiting for me as I strolled with my retinue of stray cats and the odd squirrel. Feeling strangely happy about this, I grinned and said hello. Once again he gave me an odd stare, but this time I didn't feel uncomfortable; if anything, it felt like I was being greeted by an old friend. The fox then rose and, supplanting one of the cats, took his place at my side where he stayed for the remainder of my walk. This same thing occurred for the next few days: I'd reach that spot and the fox would be there to join me. He turned out to be an even better listener than the usual animals I met in my nocturnal travels because, while most animals would sit still while I talked to them, he actually appeared to understand. I must have shared my whole life's story with him in that short time, although what interest that was to a fox, I had no idea.

Unfortunately my birthday soon arrived, bringing with it the accustomed unusual attentiveness by my family for the next day or two while they recalled my existence. I don't remember much of what happened on that birthday, it being spent trying to avoid the usual lectures by my parents along with the added problem of being anxious to get another chance to see the fox, but I do remember Kendric's gift. Unlike the rest of my family who only ever gave me things I neither wanted nor needed (daggers, bits of armor, a sword, books on subjects that didn't interest me... I passed them all on to Ken who could use them), my brother always knew what would be appreciated and this time was no different; he had noticed that I'd begun wearing that piece of amber and had gotten me a strong gold chain for it. This he gave to me along with the cryptic comment, "Good luck". Looking back, I probably should have asked what he meant, but I think I just assumed he was giving me another warning to not let anyone else know what had been happening. It turns out, though, that Ken may have been having one of those psychic sibling moments that occasionally popped up between us.

I wasn't able to sneak out of the house again for a few nights, much to my frustration and impatience, but when I finally did, I was disappointed to find that the fox was once again not waiting for me in his usual spot. With a sigh, figuring that it must have gotten bored with waiting and wandered off somewhere else, I continued on my walk. It wasn't until I'd reached the last part of my wanderings before I'd turn to go back home that I noticed him sitting up on the small hill at the edge of the property. I almost called out to him, forgetting that yelling out would be a bad idea, when the full moon came out from behind the clouds and shone a brilliant beam of light onto the fox. Confused but curious about this sudden show of dramatics focused on an animal, I climbed the hill to investigate. At the top I noticed that, although it was the same fox, he appeared even larger and more vividly-colored than usual, and he seemed to be holding something white in his mouth. Before I could get a better look, he padded over to me and dropped what turned out to be a scroll at my feet. Grateful for the bright moonlight, I saw that it had a small winged fox emblem embossed in the wax seal and was addressed to me by name. (Even then, overwhelmed as I was, I was curious about how an animal could know that the words "Cyneric Conroy" belonged to me. Now that I'm a Messenger, I realize it's quite simple for even an unintelligent animal to carry a message, but at that moment it added to the unearthly atmosphere.)

Breaking the wax and unrolling the scroll, I saw that it read in neat, even handwriting:
"Dear Cyneric,
Congratulations! We have learned at the Woodland Mosque what you have likely deduced some time ago: you have been Called by Hermes to become one of His Messengers. I asked my four-legged friend to convey this message to you as I know that he will get this scroll to you safely. Please conclude whatever needs to be completed and set out as soon as you can. The fox has agreed to stay by your side until you arrive and I hope that he will help convince your kin that you are serious.
We hope to meet you soon,
Armand, Head Messenger- Order of the Fleet Fox, Woodland"


Flipping it over I noticed the words:
"PS. This letter will self-destruct in five seconds upon reading this sentence."

Then further down:
"Just kidding!"

After staring in befuddlement at the bizarre mixed message from this letter and wondered how whoever this "Armand" was knew what my parents' reactions would be, I looked down to see the fox gazing at me intently. Guessing that he wanted some sort of answer, I nodded. The fox nuzzled my hand affectionately and ran off, which puzzled me greatly; he seemed to like me and the note did just tell me he would stay, after all. I shrugged, figuring that he was probably just hungry, and hurried back home to show the letter to Kendric and, with his help, plan out a good way to break the news to my parents.



(Part 4 can be found here.)