Thursday, January 10, 2013

Art to keep my plethora of spells organized

There are some perks that come with being married to your group's Dungeon Master. In this case, well-timed puppy eyes while in the gaming store resulted in the 2nd edition "Deck of Priest Spells" being added to said DM's D&D collection. (How could he turn down his favorite cleric, hmm?)



These have all the D&D priest spells, plus cards for writing your own (I need those since that's exactly what I've been doing) and a few other handy cheat-sheet cards. I had been keeping track of my spells using a small notebook, but it was rather disorganized and I only write spells in as notes, not full descriptions. That meant the DM had to constantly flip through the handbooks to figure out what exactly would happen when I'd want to cast a spell- and this tended to waste time. Since I play a priest with little in the way of combat abilities and no magical healing ability, the trade off is lots and lots of spells. (I just counted how many Cyneric can use and ended up just shy of 125... sheesh, why does he always use the same dozen or so?)


Anyway, now all that time spent flipping through pages to find a specific spell is a thing of the past! I'm looking forward to the next game where I can pick the spell I want from the index of my spellbook (yup, I made a color-coded index), shuffle through my alphabetically arranged deck of cards, then pass the one I want to use over to the DM without any interruption to the game. Yay, organization!


The only downside? I didn't want to carry that entire box of cards and instead only tote around the cards I could use. This meant it was time to sew a pouch to keep them in, of course! I wanted to make this special, though, so it would look like something Cyneric would carry. I found some fabric in my craft supply stash in nearly the color of his robes and embroidered feathers onto it before turning it into a bag. (I picked feathers because they're part of his holy symbol.)


Here's the finished product:




~Meri

Sunday, January 6, 2013

New D&D Chaos and Charm Spells

My husband (the wonderful and talented Dungeon Master) and I finally had a chance to finish some priest spells that I (and a few helpful friends) had been working on for ... geez, a few years at this point. My priest follows Hermes, that world's god of Messages and Mischief, so I've always been kind of irked that very few of the spells in the 2nd edition Player's Handbook actually fit his priesthood- he doesn't heal or fight or do anything particularly "useful"; instead he tends to function as a delivery boy with a side of druid and a bit of bard/rogue thrown in for good measure. A few of the animal spells work for the "Message" side (since animals can carry messages or give information), and the priests of Hermes do specialize in Charm magic (mind control? You betcha!), but otherwise there really wasn't much that fit the "Mischief" side of his duties. Not all priesthoods are boring, despite what you might think from reading through the yawn-inducing selection of priest spells.


So I decided to get creative. My goal was to create an entirely new sphere (a sphere is a branch of spells that all fit a theme) and call it Mischief, but one of the DMs on my DM's forum pointed out that in one of the extra D&D books there's a sphere called Chaos. Now THAT is what I'd been looking for! (This book also contained a sphere called Thought; this fills in the gaps for the "Message" side of my priest's order by giving him Telepathy and communication magic.) Now the new spells that I had been creating had a category!


So far we've come up with four new ones; three of which fit into the Chaos sphere and one that's a new, more general Charm spell.


Transmuting Tincture - Level 1
-Sphere: Chaos
-Range: 0
-Components: Material, Somatic
-Duration: 6 hours
-Casting Time: 1 round
-Area of Effect: caster
-Saving Throw: None


This spell enables the priest to change his or her appearance slightly, altering hair color, eye color, skin tone, or any combination of the three for the duration of the spell. Nothing else is changed other than coloration and it cannot be dispelled; it must wear off on its own.


When this spell is in effect, it stacks with a Disguise proficiency (required of this priesthood), improving that by 3. Since this spell cannot voluntarily be removed, if the priest should need to look like himself in that time frame, a Disguise check would have to be made. There is no saving throw for the spell itself, but if used with a disguise, then a roll must be made.


The somatic and material components of this spell are combined; the priest must draw a fake mustache on his finger in charcoal and bring it to his lip. Once the spell goes into effect, the charcoal drawing is erased.


~~~~~~~~~~~~~~~~


Snakes in the Backpack - Level 1
Sphere: Animal, Chaos, Summoning
Range: 30 yards
Components: Verbal, Material, Somatic
Duration: Special
Casting time: 1 round
Area of effect: 1 closeable object
Saving throw: None


The version of the spell depends on the words spoken by the priest at the time the spell is cast and the material used. The number of snakes and kind depend on level and/or alignment. The target for the spell is any type of closeable container (backpack, chest, basket with lid, etc).


If fake snakes are selected, for every 2 levels of the priest, 1d4 springy fake snakes leap out of the pouch, backpack or closeable container; these vanish after 1 round. If the priest chooses real snakes, this summons the same number of snakes of a chosen variety. These also pop out of the bag and have a chance of attacking the target (depending on the species of the snake summoned) before slithering away.


Summoning venomous snakes should be carefully considered by good-aligned priests. The snakes, live or fake, remain inert and immobile until the container is actually opened, at which point the real snakes spring to life.


For the real snakes option, the material component is a piece of snakeskin (of the type of snake being summoned) coiled up while casting the spell. For the fake snakes, a coiled spring is the material needed. These are expended when the spell is cast.


~~~~~~~~~~~~~~~~


Bogey Bombardier - Level 2
-Sphere: Plant, Chaos
-Range: 40ft
-Components: Material, Somatic
-Duration: 3d4 rounds
-Casting Time: 4
-Area of Effect: 1 creature/level
-Saving Throw: Negate


When this spell goes off, the priest is able to effect a number of creatures equal to his level. Creatures affected are entitled to a saving throw vs Spell; if they fail, they are coated in a sticky ooze that lasts for 3d4 rounds. This ooze slows them down, adding 5 to their initiative in battle. This also causes the creatures to become adhesive and any item in their hands at the time of the spell cannot be dropped for the duration. Once the spell expires, the ooze vanishes. (The ooze is like tree sap in composition.)


The material component for this spell is a red rubber nose that the priest puts on and honks once. This is not expended by use.


~~~~~~~~~~~~~~~~


Aura Mask - Level 3
-Sphere: Charm
-Range: touch
-Components: M, V, S
-Duration: 1 day/level
-Casting Time: 1 round
-Area of Effect: 1 cubic foot/level
-saving throw: Neg.


Unlike a somewhat similar wizard version of this spell, this one doesn't change the aura of an object, but instead influences the mind of the person focusing on the item. When a detection spell is cast, the Charm spell on the object causes the spellcaster testing it to believe the object is unmagical. Any person attempting to use magical means to determine if the object is magical must save vs Spell; success negates the spell's effect on that individual and they see the object as being the magical thing that it is.


The material component is a piece of wool passed over the object; this is expended when the spell is cast.


~~~~~~~~~~~~~~~~


I'll be working on more spells in the future; it's a lot of fun having ones that are actually relevant to this priesthood!


~Meri

Friday, January 4, 2013

It's Not Easy Being Green (Short Story- Part 1 of ?)

((In our D&D game there's a three month gap where the characters are all off doing different things on their own before meeting up again to adventure. In Cyn's case, one of the things he's been doing is spell research. Here's the first part of a short story that I may finish someday; this takes place in the "now" of my writing world, shortly after The Acolyte's Map and very, very long after In the Cards [that mess of a story that I'll finish some day!]))


August 17th, 708CC

Cyneric sat in a soft, overstuffed old chair in the common room of the Messenger's Mosque in Woodland city, his attention fixed on the worn leather-bound book that rested on his knees. Despite the summer's heat that was scarcely allayed by the open window at his back, he had the hood of his carnelian-colored robe pulled tightly over his head. Whenever he turned a page, he would hastily rehide his hands in the loose sleeves, as though caught by a chill- or else trying to keep them out of sight.


He was so engrossed in trying to decipher the faded words of a long-ago scribe that he failed to notice when someone approached. It wasn't until the voice had said his name for a third time that he jumped, nearly knocking the book off his lap. He managed to catch this just before it hit the floor, but his page had been lost; he muttered a quiet curse under his breath. The book safe, he raised his head, moving slowly to keep his face hidden in the shadow of his hood. He had gotten quite tired of the curious stares his colleagues had given him all afternoon and had decided that feeling nearly suffocated by the heavy fabric was a better option.


When he saw the dark haired woman standing before him, a look of amusement on her face, he realized how immersed in his reading and thoughts he had been; he should have been able to recognize that voice! He rose and placed his book carefully on the seat cushion before catching the woman in a brief embrace.


″About time you noticed me, Cyn,″ she said as she hugged him back, ″I was afraid I'd have to send a herd of cattle into the room to get your attention.″ Her brown eyes showed the mischievous gleam that he knew so well. It had been a few months since their paths had last crossed, but she had been one of his closest friends for a very long time.


As he took her hand to pull her over to the row of chairs, he replied, ″I rather doubt that you could fit them through the door or squeeze them past the mail room. I cannot see that Armand would appreciate you damaging his mosque. That's what the acolytes are for.″


The woman laughed and agreed as she took the chair to his right. Liz was a few years older than he and, as another Messenger of the same rank, she was garbed in a red robe identical to his own- other than her hood worn down showing her dark brown hair in its usual long braid.


″When did you return?″ Cyneric asked, wondering if she had actually been here for days and he had been too preoccupied to notice. He supposed it would not be the first time for that; he tended to have a one track mind when it came to research or studying.


″Last night. I would have interrupted you sooner, but you were holed up behind a locked door and I was warned that going in there was probably a bad idea.″ She raised a questioning eyebrow and added, ″I was going to ignore that warning, of course, but then I remembered some of the projects you'd mentioned that you wanted to work on. Instead of knocking, I contemplated fleeing the city. Should I have run?″


″Of course not. You would have been perfectly safe in the work room. Well, probably. Most likely, anyway.″ Cyneric admitted, fidgeting with the inside cuff of his sleeves. ″Safe″ would have been correct, but quite possibly she would have left the room different than she had entered it. Not harmed in any way, but decidedly different.


Liz covered her eyes with her hand as though her friend was giving her a headache and let out a theatrical sigh. ″Cyn, what did you do now? Does this by any chance have to do with the fact that you're hiding?″


″Possibly. I could just be- hey!″ What he had been about to lie about was interrupted when she reached over to pull his hood back. She gaped for a moment, much as the few other clerics of Hermes had done earlier that day, then broke into an uncontrollable fit of giggles.


Cyneric glared through eyes that were currently an odd shade of bright green, then reached with hands that had a definite yellow tinge to pull his hood back over his long hair. Hair that had once been midnight black but which now matched the lime shade of his eyes. The glare he shot was mostly just for show, however; as a priest of a mischief god, he and his friends had gotten into worse predicaments than this, although rarely ones that were so colorful. In a haughty tone of voice, he remarked, ″Green hair is all the rage in Rinos, I'll have you know. Not wanting to clash, I decided the rest of me should match.″


Gasping for breath and wiping tears from her eyes, Liz commented, ″Then remind me not to take any assignments for the capital city. I look terrible in green.″


Unable to keep a straight face any longer, Cyneric, too, fell into a fit of laughter. Perhaps if this was a permanent problem it would be cause for a serious reaction, but he knew- or at least hoped!- that it would wear off by the end of the day. When the two of them finally got themselves under control, Liz posed the question, ″What the heck were you actually trying to do? You look like you angered a colorblind wizard. It's very festive color on you, by the way, with your robe and all.″


″At least I got 'festive' out of this, so that's something.″ He shrugged sheepishly as he explained, ″I was trying for a spell that would aid disguises and undercover assignments.″


His friend stared at him, disbelief evident on her face. ″As what? A dryad? A holly bush? Are you sure you're not colorblind? What color's that wall over there?″


″White. They are all white, which wouldn't prove your theory,″ Cyneric pointed out. ″I would have thought it was obvious; the spell I was using backfired.″


Now a raised eyebrow was added to Liz's disbelieving expression. Cyneric had a feeling that he knew what she was thinking; he had wondered the same thing when he had caught sight of himself in a mirror. Sure enough, her next comment echoed what he had thought earlier that day. ″I thought divine spells fizzled out of existence when they didn't work. Since when do they backfire?″


″Since now, apparently.″ He tugged his sleeves back over his hands, which had come free again, then gave another shrug. He would certainly be glad when- and hopefully not if- this wore off! ″My hypothesis is that I'm experiencing spell backfire because I am not attempting to learn existing spells, which is what normally results in spells 'fizzling'. I'm trying to create them largely from scratch and the results have been somewhat... well, unexpected.″


″Or maybe Hermes just has a sense of humor,″ Liz pointed out. That was something that hadn't occurred to Cyneric, but it did seem likely, now that she mentioned it... ″And you said 'spells' with an 's'. What other mess have you been working on?"


Cyneric gave her his best vulpine grin, just visible under the hood of his robe, and asked, ″Would you like to be the first to learn magic worthy of our order? I guarantee it will be worth a slightly green hue.″


Without hesitation, just as he thought she might react, she mirrored his smile. ″Count me in.″


Already plotting about how the research might be faster and more accurate with two mischievous priests working on it, he gave Liz her first task. ″Great! Please dig me up some guinea pigs- I mean volunteers- and meet me back here in three hours.″


The woman gave a mock-salute and bounded off.


Thursday, December 20, 2012

Writing and crafting combine!

I'm still slowly making progress on my novel (it would help if the plot would stop changing every five minutes!), but one of the artsy things I've been working on this month is related to writing. I decided that since I hoard charms the way a dragon does treasure, I'd finally use some and make a charm bracelet based on "In the Cards". I'm really happy with how it turned out!


Writing Charm Bracelet


I'll explain why I used each charm below. (Sorry for the watermarks; I try to watermark everything I upload to flickr.)

Writing Charm Bracelet 3

-fox
(Felix, one of the animal sidekicks and technically a character in his own right)
-playing cards
(tarot cards are an important part of the story and key into the prophecy)
-a bird, boat, and blue bead dangle
(Piper. She's the shapeshifter who wears blue; her occupation has her protecting ships from bad weather, although that doesn't come into play much here)


Writing Charm Bracelet 2

-feather and orange bead
(Raff. These represent the feather in amber pendant he wears as his holy symbol)
-clover
(For Clover, obviously; she'll get something else to go with it later)
-arrow, heart with red and white beads, violin
(Seph. As a priest of Eros, arrows and hearts are par for the course, and red and white are the colors of his order. He plays the fiddle.)


Writing Charm Bracelet 4

-tooth and beads
(Tavin. The fang charm represents the natural [bone, stone, wood] weapons he carries (and also the fact that he's an orc. He has fangs, lol). He's a shaman who works with the elements; the four colors represent air, water, earth and fire)
-knight charm
(the tarot cards that represent all but Clover are knights)
-mouse and key
(Bip, Raff's pet mouse; she's good at finding keys)


The clasp is a heart with an arrow, so that's another Seph-related thing. I'll probably be squeezing in more charms as I unlock more plot points. (But please, don't let there be any more characters to unlock! I already have too many of those!) Now I'm itching to make bracelets for my other stories, too!


~Meri

Wednesday, December 5, 2012

Dear Writer (from Seph)

((Time for another letter from one of my current characters! Try to ignore his ill humor; he's not usually quite this bad, I promise.))


Meri,
I should have known that you wouldn't let me just wash my hands of this mess and return to Zet. Now I'm caught in a prophecy that I shouldn't have been able to hear which doesn't even make much sense in a place I shouldn't be in the first place. I know (or at least think I know) what parts were about me and what parts were the annoying elf, but who are the other three people involved? If you're going to force me to eavesdrop, at least give me more information! Being told "your elf knows more than he lets on" isn't particularly helpful when he won't tell me anything. I am not one of your immoral Messengers, as similar as you seem to think I am; I'm not going to use mind control to get that out of him.


Besides, I think his god was on to something with the assumption that Raff will react angrily if he learns I've been recruited to keep him safe. If I try to ask what's up, he's going to suspect something and go on the offensive again. I'd rather not be punched in the jaw or tackled again, thank you. I know I can immediately heal, but that's not the point. I'm not the elf's keeper, his tamer, or his punching bag, which is what you and certain gods seem to want from me.


Speaking of, know what really gets me? You could have given some sort of warning that I was speaking with a god! A "Hey, Seph, keep your trap shut so you don't spill snark all over the conversation" would have sufficed. And since when can a deity speak to someone who isn't His own? I could understand if you'd had Eros "ask" for my help, but why Hermes? Is one headstrong elf enough to change the way things have always worked? What is really going on here? It's more than just having to keep him safe, particularly since three others apparently have to share our quest (whatever that is), isn't it? Something big is heading towards us. I don't need functioning eyes to be able to see that.


If it wouldn't be too terribly much trouble, perhaps you can give me a hint of what this is before it happens so I can keep my word and not, you know, let the elf get killed and have the wrath of an angry god fall on me. I'd prefer to avoid that type of ire at all costs and I'd rather not lose Raff if that can be prevented, either. (Shut it, Writer. It's just easier to get around when I travel with someone who can see.)


Unrelated to the rest of this, I want to add that I'm not happy with the addition of yet another pet. We don't need a bird. Are you trying to get us kicked out of the inn? I'm still not happy about that lie to get us there, by the way. In fact, I'm not happy about any of this. Gee, is that obvious?


~Your unamused Knight of Wands,
Seph

Thursday, November 29, 2012

Dear Characters (Part 4 of ?)

((Hooray! I hit 50k a day early! I still have about half the story to write, but I'm so happy that I "beat" NaNoWriMo my first time around! I'm aiming to finish the story by Christmas and get to at least 75k words. And whoops, I got tropes all over this entry, too.))


Dear Tavin, my missing Knight of Pentacles,
Umm... would you mind telling me where you went? Piper has caught up with the rest, but you don't seem to be anywhere in sight. Please tell me that the bear did not eat you. I knew that giving that particular animal to the elf as a pet was a bad idea...


Dear Piper, my dingbat Knight of Swords,
You need to learn some paranoia lessons from Tav! You get yourself caught in bird shape, then change back right in front of two strange men! (Okay, boys, really, although they are rather strange.) Granted they did just help you, but maybe a little caution would be a good thing? And no, the fox isn't going to eat you! Chill!


Dear Clover, the card I haven't picked yet,
Have you found your Get Out of Jail Free card yet? It's gotta be there somewhere. You really don't have to give two weeks' notice, you know. Just leave! We all know your boss sucks.


Dear Raff, my animal-loving Knight of Cups (wait, should I be calling you "Zaerin" now?),
Now look what befriending every animal in the world has gotten you: someone who's as talkative and friendly as you are. ... Actually, I'm digging this. You two need to keep talking so that you drive Seph up the wall. I enjoy that as much as you do!


Dear Seph, my defrosting ice Knight of Wands,
You have two friendly companions now. Snark all you want, they're not going away. If you can figure out where I left the orc, you'll find someone quiet to add to your team. I'd look where your elf parked the bear, as it's unlikely that Tav made his way into town and likely also tried to befriend it. He doesn't trust people much, so please keep your sarcasm to a minimum.
(And for the gods' sakes, denial much? You're going to wait until the last possible moment, aren't you? Because distracting the Idiot Hero right before the end is certainly a good idea. *headdesk*)


Dear everyone,
Well, we reached the 50k mark. And you still haven't set off for your quest. In fact, some of you don't even realize you have a quest. What gives? Your gods must be tapping their feet and looking at their watches with impatience. What kind of pawns are you? Sheesh.


~Meri

Friday, November 23, 2012

My characters already have too many personality quirks...

Oh, gods, I got sucked into TV Tropes again thanks to a "Which TV Tropes Fit Your Characters?" thread in the NaNo forums. Let's see what I can come up with for my group of "heroes".


Raff, the fiery and mercurial half-elf Messenger (my Knight of Cups) - Chronic Hero Syndrome, Consulting Mister Puppet, Don't You Dare Pity Me!, Cute Bruiser, Beware the Nice Ones, Friend to All Living Things, The Beastmaster


Seph, the snarky, rather cocky human healer (Knight of Wands) - The Medic (Healing Hands), Jerkass Façade, Deadpan Snarker, Martial Pacifist, Hates Being Touched, Blind Seer (Monochromatic Eyes), Blind Without 'Em, Not So Stoic, Loony Friends Improve Your Personality


And between these two Vitriolic Best Buds. ("Just Friends", I swear?)


Piper, the brilliant but flighty human priestess (Knight of Swords) - Strange Girl, Ditzy Genius, Motor Mouth, Baleful Polymorph, Animorphism, The Mind Is a Plaything of the Body


Tavin, the levelheaded (usually...) and rather reclusive half-orc (Knight of Pentacles) - I Am What I Am, Don't Look at Me, Ugly Cute, Human Pack Mule, Genius Bruiser, Gentle Giant, Why Did It Have to Be Snakes?


And Clover, halfling prophetess who kind of walked into her own cage - Signed Up For the Dental, Dismotivation, Wildcard, Fortune Teller, Screw This, I'm Outta Here, Eleventh Hour Ranger, Spot the Imposter


~Meri